![]() ![]() Here, we have a new form of horizontal movement, something rare in Battlezone, only seen before with elevators (units using the glitch that negative hover heights don't descend if piloted) and just now recently pilot shield tower elevators in FleshStorm 2. ![]() He continues to try to bring cool effects and unexpected elements into the game. TheJamsh can be a little flaky sometimes, but it might just be an artifact of timezones (him being a Brit and I an east coast American). I have to say I love working with this guy. These maps will be isolateable and separately installable to allow Vets playing 1.3 to have the maps they know and love without the overhead and clutter they feel Recycler Variants and new game modes present. It has recently come into its own nicely as a slightly more RTS oriented FPRTS. Some Vets, a term used to describe hard core 1.2 players, are now also playing the 1.3 version of Battlezone II. ZST being a Strategy variant that uses AI3 turrets and other measures to make flying, a glitch removed from 1.3, a legal and fair tactic by making AI units capable of attacking targets defying gravity. This was done as most are converts of old and new 1.2 ZST maps. Additionally, these maps are self contained and can exist without the UEP. Listed below are those that are working 100% and are in our 'done' pile. ![]() Please feel free to suggest new content or join us on Battlezone 2 Mod Development and contribute. This time, we are concentrating on maps, lets see what has been going on recently. Please tell us what you think, maybe that will help urge some of our members to work even more! A general overview of how the BZII Unofficial Expansion Pack is going. ![]()
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